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Heidy Ho! I'm Patrick Barnhardt
Game Design & Development

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Follow me on Twitter for various musings, also for information on when I stream.


My personal social page. Ocassionally I upload works in progress.

GitHub (Public)

My collection of repos for public projects (limited). Including the source code for this site!


Connect with me professionally. A consistent source for up-to-date work information on me.

GitLab (Private)

My profile on the private GitLab instance for Helical Games. Commits will not be visible to the public.

Google Plus

My Helical Games associated Google+ profile. Become part of our developer/fan community.

My Work

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Project: HelicalGames.net

Designed to be clean on any display

The goal in designing the Helical Games Network, is to ensure a comfortable user experience across all devices.

Aimed at efficiency and optimization

While currently heavy in its early days, the end goal is to reduce page-load times to make low-bandwidth experiences more pleasant.

Designed to support an entire userbase

While the community is still in it's infancy, tests are being consistently run to keep server resources low.

Designed with Creative UI in mind

The base design has been inspired by modern and minimalistic ideas, the goal is to creative but still efficient ways to present users with information.

application iphone

Designing to scale to Mobile

With this new version, the focus has been on responsive design. While a mobile application is in the planning stages, it is important that the site be able to scale to tablets and mobile screens.

Responsive Navigation

The driving idea behind the navigation sidebar, and it's expanding design, was aimed at small screens from the start. And with it's accordian drop-down support, nearly an unlimited number of links could be supported.

Keeping things light

Liberal use of caching across the site, means that mobile users are less likely to consume huge amounts of data.


Patrick Owen Barnhardt

Web Designer, Game Developer, Animator

I am a Front-End Web Designer, occasional developer, Videogame Developer, and 3D Modeler/Animator from Charlotte, NC. Through my indie game studio Helical Games I have gained experience in brand strategy, creative direction and project management. I have been working on web since 2005 and on 3D modeling since 2008, I have an AAS in Simulation and Game Design and an A+ Certification. I have acted as a speaker for the Game Developers Alliance at UNCC teaching aspiring developers to use Unreal Engine, and serve annually on the SCC Advisary Board to help them shape their Game Design courses. I am a flexible learner, and have self-taught in numerous software packages.
My current goal is to become a full-stack web developer and my skill-set constantly changes. Currently my strongest point is in the front-end department and design.


  • GIS Technician & Software Support

    QC Data - Charlotte, NC

    June 2013 - Present

    GIS work, digitization of drafted blueprints into online databases with a focus on maintaining records. Providing technical support and error handling on proprietary software for ~30-40 local users

  • Game Design Examiner

    Examiner (Closed) - Charlotte, NC/Remote

    April 2010 - March 2013

    Writing/Publishing online articles on video games from a design and development viewpoint. Performing “post-mortem” analysis on released games.

  • Plastics Packaging

    Charlotte Pipe & Foundry - Monroe, NC

    May 2012 - August 2012

    Nightshift work packing PVC and ABS parts for shipping.

  • Visual Effects & 2nd Grip

    Wolf359 Productions, LLC - Albemarle, NC

    August 2012 - August 2015

    Film crew, Post crew. Created visual/post effects for production. Sound/Grip on set. Worked on the Noir short “One Man’s Poison (2015)".

  • Marketing and Media Studio Intern

    Stanly Community College - Albemarle, NC

    June 2011 - August 2012

    Film crew in recording studio. Maintaining archives of past recordings, and created animations for TV presentations and specials.

  • Independent Annual Volunteer/Performer

    Extra Life - extra-life.org

    October 2010 - Present

    Thousands of gamers have join together annually to play for 24 hours for Extra Life – a gaming marathon in support of Children’s Miracle Network Hospitals®. Gamers rally friends and family members to sponsor their play. The funds they raise go to help save and improve the lives of kids at the CMN Hospital in their community.








Adobe Photoshop80%

Adobe Dreamweaver70%

Adobe Indesign70%

Visual Studio80%

Visual C#40%








Analytical Skill95%

Research Ability88%

Learning Flexibility98%


English (Native)100%




  • Bachelor of Web Page, Digital/Multimedia and Information Resources Design

    University of North Carolina at Charlotte

    2012 -

  • Associate of Applied Sciences Simulation and Game Design

    Stanly Community College

    2009 - 2012

  • Diploma

    Mount Pleasant High School

    2005 - 2009


CompTIA A+ ce
June 2016 - June 2019
Creating UI Elements in Unreal Engine
Digital Tutors - May, 2015
Game Asset Production Pipeline in Unreal Engine
Digital Tutors - May, 2015


  • Videography
  • Development
  • Writing
  • Music
  • Traveling
  • Gaming
  • Photography

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