The goal in designing the Helical Games Network, is to ensure a comfortable user experience across all devices.
While currently heavy in its early days, the end goal is to reduce page-load times to make low-bandwidth experiences more pleasant.
While the community is still in it's infancy, tests are being consistently run to keep server resources low.
The base design has been inspired by modern and minimalistic ideas, the goal is to creative but still efficient ways to present users with information.
With this new version, the focus has been on responsive design. While a mobile application is in the planning stages, it is important that the site be able to scale to tablets and mobile screens.
The driving idea behind the navigation sidebar, and it's expanding design, was aimed at small screens from the start. And with it's accordian drop-down support, nearly an unlimited number of links could be supported.
Liberal use of caching across the site, means that mobile users are less likely to consume huge amounts of data.
I am a Front-End Web Designer, occasional developer, Videogame Developer, and 3D Modeler/Animator from Charlotte, NC. Through my indie game studio Helical Games I have gained experience in brand strategy, creative direction and project management.
I have been working on web since 2005 and on 3D modeling since 2008, I have an AAS in Simulation and Game Design and an A+ Certification.
I have acted as a speaker for the Game Developers Alliance at UNCC teaching aspiring developers to use Unreal Engine, and serve annually on the SCC Advisary Board to help them shape their Game Design courses.
I am a flexible learner, and have self-taught in numerous software packages.
My current goal is to become a full-stack web developer and my skill-set constantly changes. Currently my strongest point is in the front-end department and design.
QC Data - Charlotte, NC
June 2013 - Present
GIS work, digitization of drafted blueprints into online databases with a focus on maintaining records. Providing technical support and error handling on proprietary software for ~30-40 local users
Examiner (Closed) - Charlotte, NC/Remote
April 2010 - March 2013
Writing/Publishing online articles on video games from a design and development viewpoint. Performing “post-mortem” analysis on released games.
Charlotte Pipe & Foundry - Monroe, NC
May 2012 - August 2012
Nightshift work packing PVC and ABS parts for shipping.
Wolf359 Productions, LLC - Albemarle, NC
August 2012 - August 2015
Film crew, Post crew. Created visual/post effects for production. Sound/Grip on set. Worked on the Noir short “One Man’s Poison (2015)".
University of North Carolina at Charlotte
Stanly Community College
2009 - 2012
Mount Pleasant High School
2005 - 2009